Charlie Min.

I work across the Roblox ecosystem — spotting problems worth solving and shipping the fix, whether that's a game, a developer tool, or a trained model. Games I've shipped since 2022 account for over 1.1 billion play sessions. The tooling I've built — Ropilot, Pinevex, Rosuite — runs inside the daily workflows of tens of thousands of professional Roblox developers.

2026

  • New Roblox Game (in-development) thumbnail

    Apr 2026

    New Roblox Game (in-development)

    Spotted a high-grossing Roblox genre with a clear opening through my own platform intelligence. Allocated ~$20K USD to enter it. In active development.

    • $20K allocated
  • Rosuite thumbnail

    Apr 2026

    Rosuite

    Proprietary Roblox live-ops platform

    My live titles kept needing the same three things from a back office — deep progression analytics, a config pipeline that pushes balance and content live without a game rebuild, and a review workflow for user-generated content like ability cards. So I built Rosuite: one operator console that covers all three, running across every title I ship. Cloudflare Workers + D1 at the edge.

    • Multi-title live-ops
    • Versioned config pipeline
    • Cloudflare Workers + D1
  • Apr 2026

    Ropilot Analytics

    Proprietary market-intelligence engine for the Roblox ecosystem

    No operator-grade intelligence layer existed for the Roblox ecosystem, so I built one. An hourly ingestion pipeline on Cloudflare Workers takes a full snapshot at the top of each hour plus three live CCU deltas, serialized across the fleet with a Postgres advisory lock so concurrent invocations skip cleanly. A three-vector crawler — Explore charts, omni-search, and the recommendation graph — sweeps 38K+ universes, with a persistent discovery catalog carrying the long tail forward between runs, adaptive concurrency that backs off under Roblox rate-limiting, and a durable retry queue that resumes failed pages on later syncs. Data lands through Hyperdrive into a versioned, time-series-first Postgres warehouse: append-only metadata history with change-only versioning, plus a high-frequency metric cube sampling rank, CCU, visits, favourites, upvote ratios, server occupancy, ping, and FPS per snapshot. analytics.ropilot.ai is the operator-facing surface.

    • 38K+ universes tracked
    • Hourly ingest + 15-min CCU deltas
    • Workers + Postgres + Hyperdrive
  • Apr 3, 2026

    Shrink as Lucky Block

    Trend-ride shipment — concept to live.

  • Pinevex icon

    Mar 2026

    Pinevex

    UI reconstructor model + UI engine

    Reproducing another team's UI by hand is where most Roblox studios lose weeks. Pinevex removes that step: a reconstructor I trained from scratch on rented H100 GPUs that takes a screenshot and returns structured Roblox UI elements, paired with a custom UI engine that turns the output into something shippable.

    • Screenshot → structured UI
    • Trained on H100s
  • Feb 2026

    Ropilot.ai

    AI-powered Roblox development

    Roblox had no first-party AI developer tool, so I built the first one. Generate code with full codebase context, run automated playtests, ship games faster. Reached 10,000 professional Roblox developer workflows in the first two weeks.

    • 10K developer workflows in 2 weeks
  • Jan 16, 2026

    Chase Train for Brainrots!

    Caught a trend, led a team of 2 from concept to launch in 4 hours. Hit a $100K USD valuation shortly after release.

    • 4 hours to ship
    • $100K valuation
  • Jan 9, 2026

    Save Brainrots from Tsunami!

    Trend-ride shipment — concept to live in 2 days.

  • Jan 4, 2026

    +1 Clone Speed Escape!

    Concept to live in 5 days.

2025

  • Nov 8, 2025

    My Waterslide

    formerly Build a Water Slide · partnered with Devextra

    Partnered with Devextra, shipped in 7 days. Peaked at 20,000 concurrent players and hit a $60K USD valuation shortly after release.

    • 20K peak CCU
    • $60K valuation
    • Devextra
  • Aug 26, 2025

    Merge and Steal

    Trend-ride shipment.

  • Aug 22, 2025

    Brainrot Wars!

    Peaked at 3,300 concurrent players.

    • 3.3K peak CCU
  • A* Milestone

    Jun 2025

    Completed A-Levels

    Compressed the full International A-Level syllabus into 10 months after graduating Year 10, studied independently — A* Further Mathematics, A* Mathematics, A* Computer Science.

    • A* · A* · A*
  • Mar 27, 2025

    RoTube Life 2!

    Sequel to RoTube Life. 46M+ plays, 152K favourites.

    • 46M plays
    • 152K favourites

2024

  • I* Milestone

    Nov 2024

    Completed IGCSEs

    Sat all 6 IGCSEs — A* in English First Language, Computer Science, Physics, Mathematics, Further Mathematics, and Additional Mathematics. Started A-Level exams two months later.

    • 6 × A*
  • 3→1 Milestone

    Sep 2024

    Accelerated study begins

    Left school after Year 10 to compress 3 years of IGCSEs and A-Levels (including Further Mathematics) into 12 months — clearing the runway for university-level Computer Science.

    • 3 years in 12 months
  • #2 Milestone

    2024

    CTF: 1st Runner-Up

    CityU Hong Kong CTF 2024, Secondary Schools category

    48-hour competition hosted by CityU Hong Kong. Year 10, on a 3-person team with Year 11 and Year 13 teammates; placed 2nd across Secondary Schools, ahead of several local university entries. Favourite puzzle: "Shanghai Teahouse" — a MIDI file decoded with strings, hex editing, and Morse to recover the flag.

    • 2nd, Secondary Schools
    • 48 hours
    • Year 10
  • AI Milestone

    May 2024 – Feb 2025

    GenAIoT at CityU Hong Kong

    Dept. of Electrical Engineering · Gifted Education Fund

    9-month off-school advanced learning program funded by the HK Government Gifted Education Fund. Admitted below the age threshold on test results. Hands-on with AI hardware, industry-expert talks, and built models from scratch in PyTorch and TensorFlow.

    • PyTorch + TensorFlow
    • 9 months

2023

2022

  • Feb 2022

    RoTube Life

    Joined a 3-person team as principal engineer — final technical authority on the project: owned every architectural and engineering decision, consulted with the founders on product and business direction, executed the entire codebase hands-on. Climbed to the Roblox Top 50 at release with a peak of 50,000 concurrent players. Lifetime: 236M+ sessions, >$1M USD grossed.

    • 236M plays
    • 50K peak CCU
    • >$1M grossed

Origin

  • C0 Milestone

    Age 8

    Started programming

    Started writing software at 8 to solve a problem I was having that day. Have shipped something — almost always in service of a problem I was personally stuck on — nearly every day since.